How Pixar team created Wall - E
Pixar’s “Wall - E,” had its premiere on 27 June 2008.
Before the movie hits the theaters we watched many “Wall - E” trailers and great photos from this animated movie.
Andrew Stanton with William Austin Lee (”WALL - E,” “Ratatouille,” “Ice Age”, “The Incredibles” - character modeling and additional animator), Doug Frankel (”Ratatouille”, “The Incredibles” - animator, “The Lion King” - “Scar” - animator), Keith Daniel Klohn (one of the Effects Sequence Leads - “Cars”, “The Incredibles”,”Finding Nemo”, “Ice Age”. Klohn is now working on the next Pixar film, ‘Up,’ due out in the summer of 2009) from Pixar were in charge of creating Wall - E from the start, beginning with primitive shapes to mock up the design.
Animator Angus MacLane (”Wall - E,” “Ratatouille,” “Cars,” “Monsters, Inc.,” “The Incredibles,” “Finding Nemo”) worked in Maya and Pixar proprietary software Menv to be sure Wall - E could hit the poses and expressions that MacLane wanted.
“Wall - E” is a story of a lonely robot meant for greater things. Spending his years on Earth cleaning up humanities garbage, the little trash compacter has more gizmos than a Swiss Army knife and more soul than his hollow chest can hold.
Wall - E was a character that didn’t actually speak or even have a nose or mouth, so his design had to allow for the ability to communicate through his body language, eye expressions, and a few mechanical sounds.
Learn how PIXAR team created the amazing robot Wall - E: CGsociety.org






