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How Pixar team created Wall – E

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How Pixar team created Wall – E

wall - EPixar‘s “Wall – E,” had its premiere on 27 June 2008.
Before the movie hits the theaters we watched many “Wall – E” trailers and great photos from this animated movie.

Andrew Stanton with William Austin Lee (“WALL – E,” “Ratatouille,” “Ice Age”, “The Incredibles” – character modeling and additional animator), Doug Frankel (“Ratatouille”, “The Incredibles” – animator, “The Lion King” – “Scar” – animator), Keith Daniel Klohn (one of the Effects Sequence Leads – “Cars”, “The Incredibles”,”Finding Nemo”, “Ice Age”. Klohn is now working on the next Pixar film, ‘Up,’ due out in the summer of 2009) from Pixar were in charge of creating Wall – E from the start, beginning with primitive shapes to mock up the design.

Animator Angus MacLane (“Wall – E,” “Ratatouille,” “Cars,” “Monsters, Inc.,” “The Incredibles,” “Finding Nemo”) worked in Maya and Pixar proprietary software Menv to be sure Wall – E could hit the poses and expressions that MacLane wanted.

“Wall – E” is a story of a lonely robot meant for greater things. Spending his years on Earth cleaning up humanities garbage, the little trash compacter has more gizmos than a Swiss Army knife and more soul than his hollow chest can hold.

Wall – E was a character that didn’t actually speak or even have a nose or mouth, so his design had to allow for the ability to communicate through his body language, eye expressions, and a few mechanical sounds.

Learn how PIXAR team created the amazing robot Wall – E: CGsociety.org

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1 Comment

1 Comment

  1. patrick

    July 15, 2008 at 3:19 pm

    Wall-E totally looks like the robot from “Short Circuit”… minus the cheesy 80’s style of course

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